One of the heads of the studio Remedy Entertainment talked about how the company creates video games for two generations at once. "It really sucks, frankly," he said. Maintaining high quality across consoles is not an easy task, especially when developers have limited resources to run older generations of PS and Xbox.
"The ideas you bring to the next generation will still be limited - you made them on older versions of consoles," said Thomas Puha. According to him, the developers are not just "redoing everything and transferring it to the next-gen" - they are selecting special resources that will help the game look decent on new consoles.
Puha also said that ensuring stable, high-quality work requires several months of testing. He talked about the work on the game Control, which has been updated for new visuals. However, it broke everything the studio had worked on before. "When you need to run a game on a new generation of consoles, it takes a while for it to work well," said Puha.
"Textures, lighting, and more - it's just not compatible with what you've done before. It took us months for everything to work as it should. Now we can do something better for the new generation."
Despite the hard work, one of the Remedy executives is still optimistic about next-gen. He stated that the developers have just begun to try the potential of the PS5 and Xbox Series X/S. As for the studio itself, it has had a very successful financial year, even without releasing new games - all thanks to royalties from the sales of the new Control: Ultimate Edition.
As a reminder, Remedy Entertainment will release CrossFireX for Xbox before the end of the year.