One of the most interesting E3 announcements was Elden Ring, from Hidetaka Miyazaki, the creator of such famous games Bloodborne, Sekiro: Shadows Die Twice and of course the Souls games. Immediately after the announcement, many wondered how the future game would differ from the existing games - moreover, Miyazaki himself had previously stated that Elden Ring would "go beyond" its genre.
"Our main goal is to provide players with more options than in previous games in the studio," said Miyazaki. According to him, the combat system of Elden Ring will be completely built around your personal preferences, so the player can combine the character's skills as he wants. "We wanted to focus more on variety and freedom in combat," Miyazaki said.
In addition, it seems that the developers will completely cancel the Sekiro: Shadows Die Twice system, where after losing a battle, your character simply resurrected in the same place, without any penalties. Also, according to Miyazaki, the studio will change its attitude towards the scale of your character's stamina, which will no longer determine the pace of the game. This will be done in order to give you more freedom in your gaming journey. You can also use stealth mode if you decide to avoid direct encounters. Miyazaki revealed that Elden Ring will have many variations for stealth.
As a reminder, Elden Ring will be released in 2022. At E3, the developers said the release would be "more than just a game."