UploadVR has posted several leaks about what Sony's PlayStation VR will look like. Apparently, the VR headset will be announced as an addition to the PS5. Improvements that can be: 4K resolution, tracking your gaze, to which the game will react, and tactile vibration triggers for feedback with the game.
Based on UploadVR information, the PlayStation VR resolution will be 2000x2040 per eye, which adds up to nearly double the original PlayStation VR, which was released in 2016. Interestingly, this resolution is also several times that of other Sony competitors - for example, the Quest 2 has a resolution of 1832x1920 for each eye. This resolution will help PlayStation avoid the frequent lack of virtual reality headsets, when the picture is placed "in the window" rather than the entire viewing angle. Thus, the image will be clearer.
However, it is worth noting that, judging by the rumors, the new PlayStation VR will be connected via a cable, and not through the "cloud", as is implemented by some competitors (the same Quest 2). Basically, this shouldn't come as a surprise - the PS5 already has a dedicated cable outlet on the panel.
UploadVR is also providing some interesting information on how exactly the updated PlayStation VR will use such a high resolution. According to rumors, the eye tracking system will focus the image in the place you will be looking at, blurring everything else around. This effect will help you feel even more "inside the game", and will also help the console itself - due to selective detailing, the system will not need to concentrate on the whole picture at once. Obviously, this will only benefit performance. Of course, the developers can come up with many more ideas for using such a "trick" - you just have to wait for the official news from Sony.
Interestingly, PlayStation VR is rumored to use an external camera to recognize the player - a big improvement over the first version of the system, which only "saw" you if you stood at a certain distance from the console and held a special device in your hands. Now, the game promises to be more comfortable, since external cameras are usually located on the very surface of the console in order to track exactly where you are and you do not have to hold anything in your hands.
It is not yet known exactly if these rumors are true - however, all these improvements sound very promising. The only downside, so far, is the wired connection, but this is definitely compensated for by all other VR features.