Of course, the impact of the COVID-19 pandemic on the gaming industry was enormous: numerous release transfers, development problems, etc., however, as it turned out, games felt much more confident than movies or sports. This is largely due to the isolation that many of us find ourselves in - after all, gaming is a hobby at home, unlike cinemas and stadiums.
According to estimates from the International Data Corporation, by the end of 2020, the total revenue of the gaming industry is expected to increase by 20% over the previous year, to more than $190 billion. This is a really impressive figure, and it was achieved not only thanks to the pandemic - for example, the release of next-gen consoles also fueled interest in games.
It is curious that the bulk of sales are still accounted for by mobile games, and the main region of income is the United States and all of North America. So, even at the beginning of this year, spending on games among US residents increased by 22%, and the number of users increased by more than 75%, compared to last year's data. Obviously, these figures are not yet final, as the winter holidays are in full swing...